While osc is growing and getting more and more complex and hard to maintain, there is an object oriented rewrite of osc which key points are:

  • separate library and cli code
  • better user interface
  • easier implementation of new commands
  • tests, tests, tests (test driven development)
  • pep8 conform

The rewrite was started by Marcus Hüwe and since 2015 it's very silent around this tool.

At the end of the hackweek I want to have:

  • evaluated the as-is state
  • evaluated what is missing
  • of course new features
  • devel project in openSUSE:Tools

The source code is on github and can be found here

Description from the github project: >osc2 is an object-oriented rewrite of the Open Build Service command line tool osc. > >Its aim is to improve the code structure and to provide a consistent commandline interface.

A few more information on this project can be found on the blog of Marcus Hüwe

Looking for hackers with the skills:

python openbuildservice

This project is part of:

Hack Week 15

Activity

  • almost 8 years ago: TBro liked this project.
  • almost 8 years ago: osukup liked this project.
  • almost 8 years ago: Marcus_H joined this project.
  • almost 8 years ago: thomas-schraitle liked this project.
  • almost 8 years ago: sleep_walker liked this project.
  • almost 8 years ago: pluskalm liked this project.
  • almost 8 years ago: mstrigl added keyword "openbuildservice" to this project.
  • almost 8 years ago: mstrigl added keyword "python" to this project.
  • almost 8 years ago: mstrigl started this project.
  • almost 8 years ago: mstrigl originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    Make more sense of openQA test results using AI by livdywan

    Description

    AI has the potential to help with something many of us spend a lot of time doing which is making sense of openQA logs when a job fails.

    User Story

    Allison Average has a puzzled look on their face while staring at log files that seem to make little sense. Is this a known issue, something completely new or maybe related to infrastructure changes?

    Goals

    • Leverage a chat interface to help Allison
    • Create a model from scratch based on data from openQA
    • Proof of concept for automated analysis of openQA test results

    Bonus

    • Use AI to suggest solutions to merge conflicts
      • This would need a merge conflict editor that can suggest solving the conflict
    • Use image recognition for needles

    Resources

    Timeline

    Day 1

    • Conversing with open-webui to teach me how to create a model based on openQA test results

    Day 2

    Highlights

    • I briefly tested compared models to see if they would make me more productive. Between llama, gemma and mistral there was no amazing difference in the results for my case.
    • Convincing the chat interface to produce code specific to my use case required very explicit instructions.
    • Asking for advice on how to use open-webui itself better was frustratingly unfruitful both in trivial and more advanced regards.
    • Documentation on source materials used by LLM's and tools for this purpose seems virtually non-existent - specifically if a logo can be generated based on particular licenses

    Outcomes

    • Chat interface-supported development is providing good starting points and open-webui being open source is more flexible than Gemini. Although currently some fancy features such as grounding and generated podcasts are missing.
    • Allison still has to be very experienced with openQA to use a chat interface for test review. Publicly available system prompts would make that easier, though.


    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games


    Symbol Relations by hli

    Description

    There are tools to build function call graphs based on parsing source code, for example, cscope.

    This project aims to achieve a similar goal by directly parsing the disasembly (i.e. objdump) of a compiled binary. The assembly code is what the CPU sees, therefore more "direct". This may be useful in certain scenarios, such as gdb/crash debugging.

    Detailed description and Demos can be found in the README file:

    Supports x86 for now (because my customers only use x86 machines), but support for other architectures can be added easily.

    Tested with python3.6

    Goals

    Any comments are welcome.

    Resources

    https://github.com/lhb-cafe/SymbolRelations

    symrellib.py: mplements the symbol relation graph and the disassembly parser

    symrel_tracer*.py: implements tracing (-t option)

    symrel.py: "cli parser"


    Saline (state deployment control and monitoring tool for SUSE Manager/Uyuni) by vizhestkov

    Project Description

    Saline is an addition for salt used in SUSE Manager/Uyuni aimed to provide better control and visibility for states deploymend in the large scale environments.

    In current state the published version can be used only as a Prometheus exporter and missing some of the key features implemented in PoC (not published). Now it can provide metrics related to salt events and state apply process on the minions. But there is no control on this process implemented yet.

    Continue with implementation of the missing features and improve the existing implementation:

    • authentication (need to decide how it should be/or not related to salt auth)

    • web service providing the control of states deployment

    Goal for this Hackweek

    • Implement missing key features

    • Implement the tool for state deployment control with CLI

    Resources

    https://github.com/openSUSE/saline


    Run local LLMs with Ollama and explore possible integrations with Uyuni by PSuarezHernandez

    Description

    Using Ollama you can easily run different LLM models in your local computer. This project is about exploring Ollama, testing different LLMs and try to fine tune them. Also, explore potential ways of integration with Uyuni.

    Goals

    • Explore Ollama
    • Test different models
    • Fine tuning
    • Explore possible integration in Uyuni

    Resources

    • https://ollama.com/
    • https://huggingface.co/
    • https://apeatling.com/articles/part-2-building-your-training-data-for-fine-tuning/