In SUSE Manager we want to offer support for bootstrapping systems that don't have the salt-minion
installed and configured yet. This can be done using salt-ssh given just a hostname, username and password. See the docs about salt rosters for even more options. What we are missing:
- Support for using salt-ssh in our library
- User interface allowing users to input the needed parameters so they can bootstrap their systems
This project is part of:
Hack Week 13
Activity
Comments
-
about 9 years ago by joachimwerner | Reply
BTW, the next logical step would be to use a network scanning roster (or do the network scanning separately). I used salt-ssh with the scan roster for my SUSECon SE training. In landscapes where there is one root PW or the SSH key has been pre-distributed, mass on-boarding of systems can work really easily that way.
Similar Projects
Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil
Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!
Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.
For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.
No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)
The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.
To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):
- Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
- Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
- Package management (install, remove, update...)
- Patching
- Applying any basic salt state (including a formula)
- Salt remote commands
- Bonus point: Java part for product identification, and monitoring enablement
- Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
- Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
- Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)
If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)
- If you don't have knowledge about some of the steps: ask the team
- If you still don't know what to do: switch to another distribution and keep testing.
This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)
Pending
FUSS
FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.
https://fuss.bz.it/
Seems to be a Debian 12 derivative, so adding it could be quite easy.
[W]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[W]
Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).[W]
Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.[I]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?[W]
Applying any basic salt state (including a formula)[W]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):
./deploy.sh
and voilà - Kubernetes running PyTAG (k9s
, above) with GPU acceleration (nvtop
, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Agama installer on-line demo by lslezak
Description
The Agama installer provides a quite complex user interface. We have some screenshots on the web page but as it is basically a web application it would be nice to have some on-line demo where users could click and check it live.
The problem is that the Agama server directly accesses the hardware (storage probing) and loads installation repositories. We cannot easily mock this in the on-line demo so the easiest way is to have just a read-only demo. You could explore the configuration options but you could not change anything, all changes would be ignored.
The read-only demo would be a bit limited but I still think it would be useful for potential users get the feeling of the new Agama installer and get familiar with it before using in a real installation.
As a proof of concept I already created this on-line demo.
The implementation basically builds Agama in two modes - recording mode where it saves all REST API responses and replay mode where it for the REST API requests returns the previously recorded responses. Recording in the browser is inconvenient and error prone, there should be some scripting instead (see below).
Goals
- Create an Agama on-line demo which can be easily tested by users
- The Agama installer is still in alpha phase and in active development, the online demo needs to be easily rebuilt with the latest Agama version
- Ideally there should be some automation so the demo page is rebuilt automatically without any developer interactions (once a day or week?)
TODO
- Use OpenAPI to get all Agama REST API endpoints, write a script which queries all the endpoints automatically and saves the collected data to a file (see this related PR).
- Write a script for starting an Agama VM (use libvirt/qemu?), the script should ensure we always use the same virtual HW so if we need to dump the latest REST API state we get the same (or very similar data). This should ensure the demo page does not change much regarding the storage proposal etc...
- Fix changing the product, currently it gets stuck after clicking the "Select" button.
- Move the mocking data (the recorded REST API responses) outside the Agama sources, it's too big and will be probably often updated. To avoid messing the history keep it in a separate GitHub repository
- Allow changing the UI language
- Display some note (watermark) in the page so it is clear it is a read-only demo (probably with some version or build date to know how old it is)
- Automation for building new demo page from the latest sources. There should be some check which ensures the recorded data still matches the OpenAPI specification.
Changing the UI language
This will be quite tricky because selecting the proper translation file is done on the server side. We would probably need to completely re-implement the logic in the browser side and adapt the server for that.
Also some REST API responses contain translated texts (storage proposal, pattern names in software). We would need to query the respective endpoints in all supported languages and return the correct response in runtime according to the currently selected language.
Resources
- Agama sources
- Experimental proof of concept demo
- The respective source code change