Two trainees embarking on their coding adventure!
A lack of beginner-level projects brought us to the idea of starting our own little game forge.
Using Python, Pygame and a lot of creativity.
(Hopefully) Starring Geeko, Sleeko and you! :D
Looking for hackers with the skills:
This project is part of:
Hack Week 11
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Improvements to osc (especially with regards to the Git workflow) by mcepl
Description
There is plenty of hacking on osc, where we could spent some fun time. I would like to see a solution for https://github.com/openSUSE/osc/issues/2006 (which is sufficiently non-serious, that it could be part of HackWeek project).
Help Create A Chat Control Resistant Turnkey Chatmail/Deltachat Relay Stack - Rootless Podman Compose, OpenSUSE BCI, Hardened, & SELinux by 3nd5h1771fy
Description
The Mission: Decentralized & Sovereign Messaging
FYI: If you have never heard of "Chatmail", you can visit their site here, but simply put it can be thought of as the underlying protocol/platform decentralized messengers like DeltaChat use for their communications. Do not confuse it with the honeypot looking non-opensource paid for prodect with better seo that directs you to chatmailsecure(dot)com
In an era of increasing centralized surveillance by unaccountable bad actors (aka BigTech), "Chat Control," and the erosion of digital privacy, the need for sovereign communication infrastructure is critical. Chatmail is a pioneering initiative that bridges the gap between classic email and modern instant messaging, offering metadata-minimized, end-to-end encrypted (E2EE) communication that is interoperable and open.
However, unless you are a seasoned sysadmin, the current recommended deployment method of a Chatmail relay is rigid, fragile, difficult to properly secure, and effectively takes over the entire host the "relay" is deployed on.
Why This Matters
A simple, host agnostic, reproducible deployment lowers the entry cost for anyone wanting to run a privacy‑preserving, decentralized messaging relay. In an era of perpetually resurrected chat‑control legislation threats, EU digital‑sovereignty drives, and many dangers of using big‑tech messaging platforms (Apple iMessage, WhatsApp, FB Messenger, Instagram, SMS, Google Messages, etc...) for any type of communication, providing an easy‑to‑use alternative empowers:
- Censorship resistance - No single entity controls the relay; operators can spin up new nodes quickly.
- Surveillance mitigation - End‑to‑end OpenPGP encryption ensures relay operators never see plaintext.
- Digital sovereignty - Communities can host their own infrastructure under local jurisdiction, aligning with national data‑policy goals.
By turning the Chatmail relay into a plug‑and‑play container stack, we enable broader adoption, foster a resilient messaging fabric, and give developers, activists, and hobbyists a concrete tool to defend privacy online.
Goals
As I indicated earlier, this project aims to drastically simplify the deployment of Chatmail relay. By converting this architecture into a portable, containerized stack using Podman and OpenSUSE base container images, we can allow anyone to deploy their own censorship-resistant, privacy-preserving communications node in minutes.
Our goal for Hack Week: package every component into containers built on openSUSE/MicroOS base images, initially orchestrated with a single container-compose.yml (podman-compose compatible). The stack will:
- Run on any host that supports Podman (including optimizations and enhancements for SELinux‑enabled systems).
- Allow network decoupling by refactoring configurations to move from file-system constrained Unix sockets to internal TCP networking, allowing containers achieve stricter isolation.
- Utilize Enhanced Security with SELinux by using purpose built utilities such as udica we can quickly generate custom SELinux policies for the container stack, ensuring strict confinement superior to standard/typical Docker deployments.
- Allow the use of bind or remote mounted volumes for shared data (
/var/vmail, DKIM keys, TLS certs, etc.). - Replace the local DNS server requirement with a remote DNS‑provider API for DKIM/TXT record publishing.
By delivering a turnkey, host agnostic, reproducible deployment, we lower the barrier for individuals and small communities to launch their own chatmail relays, fostering a decentralized, censorship‑resistant messaging ecosystem that can serve DeltaChat users and/or future services adopting this protocol
Resources
- The links included above
- https://chatmail.at/doc/relay/
- https://delta.chat/en/help
- Project repo -> https://codeberg.org/EndShittification/containerized-chatmail-relay
Improve/rework household chore tracker `chorazon` by gniebler
Description
I wrote a household chore tracker named chorazon, which is meant to be deployed as a web application in the household's local network.
It features the ability to set up different (so far only weekly) schedules per task and per person, where tasks may span several days.
There are "tokens", which can be collected by users. Tasks can (and usually will) have rewards configured where they yield a certain amount of tokens. The idea is that they can later be redeemed for (surprise) gifts, but this is not implemented yet. (So right now one needs to edit the DB manually to subtract tokens when they're redeemed.)
Days are not rolled over automatically, to allow for task completion control.
We used it in my household for several months, with mixed success. There are many limitations in the system that would warrant a revisit.
It's written using the Pyramid Python framework with URL traversal, ZODB as the data store and Web Components for the frontend.
Goals
- Add admin screens for users, tasks and schedules
- Add models, pages etc. to allow redeeming tokens for gifts/surprises
- …?
Resources
tbd (Gitlab repo)
Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak
Description
git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.
Supports:
- Verifying commit authenticity signed using gpg key
- Checking out trusted commits
Ideal for teams and projects where the integrity of git history is crucial.
Goals
A minimal python code of the shell script exists as a pull request.
The goal of this hackweek is to:
- DONE: Add more unit tests
- New and more tests can be added later
- New and more tests can be added later
- Partially DONE: Make the python code modular
- DONE: Add code coverage if possible
Resources
- Link to GitHub Repository: https://github.com/openSUSE/git-sha-verify
Collection and organisation of information about Bulgarian schools by iivanov
Description
To achieve this it will be necessary:
- Collect/download raw data from various government and non-governmental organizations
- Clean up raw data and organise it in some kind database.
- Create tool to make queries easy.
- Or perhaps dump all data into AI and ask questions in natural language.
Goals
By selecting particular school information like this will be provided:
- School scores on national exams.
- School scores from the external evaluations exams.
- School town, municipality and region.
- Employment rate in a town or municipality.
- Average health of the population in the region.
Resources
Some of these are available only in bulgarian.
- https://danybon.com/klasazia
- https://nvoresults.com/index.html
- https://ri.mon.bg/active-institutions
- https://www.nsi.bg/nrnm/ekatte/archive
Results
- Information about all Bulgarian schools with their scores during recent years cleaned and organised into SQL tables
- Information about all Bulgarian villages, cities, municipalities and districts cleaned and organised into SQL tables
- Information about all Bulgarian villages and cities census since beginning of this century cleaned and organised into SQL tables.
- Information about all Bulgarian municipalities about religion, ethnicity cleaned and organised into SQL tables.
- Data successfully loaded to locally running Ollama with help to Vanna.AI
- Seems to be usable.
TODO
- Add more statistical information about municipalities and ....
Code and data
Gods & Steel: Tactical Prototype by pherranz
Description
A turn-based tactical combat prototype built in Godot, featuring two techno-sorcery factions in strategic warfare. This proof-of-concept demonstrates core gameplay mechanics including alternating activations, unique faction abilities, and tactical positioning on a grid-based battlefield.
Goals
Primary Objectives: Implement a complete turn-based tactical combat loop with alternating unit activation Create two distinct factions with 3-4 units each, showcasing unique mechanical identities Develop a modular code architecture for easy expansion to additional factions Deliver a playable 3v3 battle scenario with basic AI opponents
Technical Milestones: Grid-based movement and positioning system Alternating activation turn manager Unit ability system with faction-specific mechanics Basic AI decision-making (move → attack patterns) Health/damage system with win/lose conditions
Stretch Goals: Simple cover system for tactical positioning Additional faction-specific special abilities Enhanced visual feedback for actions
Resources
Technology Stack: Engine: Godot 4.2 Art Style: Top-down 64x64 pixel art Programming: GDScript Version Control: Git Tools: Aseprite/LibreSprite for pixel art, TrenchBroom for level blocking
Development Approach: Day 1: Core architecture (scenes, grid system, unit base class) Day 2: Turn management and basic movement Day 3: Combat system and faction abilities Day 4: AI implementation and balancing Day 5: Polish, bug fixing, and demo preparation
Technical Architecture: Scene Manager (handles game flow) Grid System (pathfinding, positioning) Unit Manager (turn order, activation) Faction System (modular ability definitions) AI Controller (state-based decision making)
Asset Pipeline: Placeholder art → Greybox prototyping → Final pixel art Modular unit definition using Godot's resource system Data-driven ability definitions for easy balancing