1. Game Name: geometry arrow

  2. Project Objective: To create a simple yet addictive game that focuses on the player's reflexes and dodging abilities in an abstract geometric environment.

  3. Genre: Arcade, Endless Runner, Quick Reflex Action

  4. Platform:

Android (preferred)

iOS (after completing the Android version)

PC (Web demo version or download from itch.io)

  1. Target Audience:

Players aged 10 and up

Love fast-paced action games

Casual gamers

  1. Core Gameplay:

Players control an arrow that flies forward continuously.

Avoid geometric blocks and traps that appear at increasing speed.

Collect points, items or support effects (shields, slow motion...).

If there is a collision: game over.

  1. Control mechanism:

Touch left/right screen to move left/right.

Swipe up to jump.

Swipe down to accelerate (depending on mode).

  1. Main features:

Multiple levels (mission mode)

Endless mode (no time limit)

Leaderboard system

Unlock arrow skins, geometric effects

Electronic background music, action-based sound effects

  1. Graphics:

Minimalist style, neon geometry

Vivid colors, smooth motion

  1. Technology used:

Engine: Unity or Godot

Language: C# (Unity) or GDScript (Godot)

Music: Created with FL Studio or royalty-free source

  1. Development timeline:

Month 1: Sketch ideas, plan, choose tools

Month 2-3: Make basic gameplay prototypes

Month 4: Integrate point system, items, skins

Month 5: Optimize, add music, beta test

June: Release the first version on Android

  1. Distribution & Promotion Channels:

Google Play

itch.io (PC/Web version)

Social Media: TikTok, Instagram, Facebook (gameplay demo video)

Private Discord community

  1. Risks and solutions:

Lack of testers: create a small internal testing group or call on social media

Slow progress: keep a clear work schedule, short-term milestones

Lack of artists/designers: use free assets/hire freelancers

  1. Notes:

Focus on smooth experience, easy to play but difficult to master

Go for the ultimate geometry - speed - reflex experience!

Description

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This project is part of:

Hack Week 25

Activity

  • 28 days ago: LillianQuinn originated this project.

  • Comments

    • betterwound
      14 days ago by betterwound | Reply

      As your composition builds, so does the visual complexity. Playing Sprunki 1996 can only bring so many musical emotions that you can't put it down.

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